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Conference Spotlight: SIGGRAPH Asia 2009

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The second SIGGRAPH Asia conference will be held from December 16 –19, 2009 in Yokohama, Japan. This year's SIGGRAPH Asia promises to be a trip into the future with its groundbreaking technologies and projects. Computing Reviews has a significant readership throughout Asia. We hope that some of our readers and reviewers will be attending the conference. 

If you are a Computing Reviews reviewer and would like to write a post-conference blog entry, we would love to hear from you via email. There should be a lot of thought-provoking events and exhibits, and it would be great to get your take on what lies ahead in computer graphics and interactive designs.

Reviewer's Report: ACM Multimedia 2009

This guest post on ACM Multimedia 2009 is by Gerald Friedland, one of our reviewers and a research scientist at the International Computer Science Institute in Berkeley, CA.

ACM Multimedia was held in Beijing, China this year. Throughout its 17 years of existence, ACM Multimedia has established itself as the top conference in the field. What distinguishes ACM Multimedia from other conferences is the mixture of hardcore technical content (the acceptance rate is about 15% or less for full papers) with very creative art and interactive video exhibitions, and a tradition of interesting competitions such as the open-source competition and the new ACM Multimedia Grand Challenge. To add to the diversity, the conference also features excellent tutorials, workshops, keynotes, panels, a doctoral symposium, and a brave new topics session. My summary covers only a small part of ACM Multimedia 2009, and of course it is biased by my personal viewpoint.

Technical Content
This year's conference full and short papers came from four different tracks. The content track deals mainly with content analysis algorithms, such as multimedia content indexing, retrieval, and recognition. The application track features multimedia tools and end systems and, together with the systems track, forms the more applied part of the conference. A recently introduced track is the human-centered track, which features work on the human-centered computing aspects of multimedia. Over the years, the balance of the tracks has changed slightly. In earlier years, systems and applications were weighted a little heavier. These days, most talks belong to the content track. Traditionally, most work in this track is image- and video-based. However, this year, one could observe a clear trend toward multimodality. In contrast to earlier years, I estimate more than about 10% of the contributions (papers, workshops, open-source competition) dealt with audio content analysis and a significant part of the conference dealt with true multimedia content analysis. It will be interesting to see if this trend continues in the future.

Here is a small selection of papers that I found interesting:
- Unfolding speaker clustering potential: a biomimetic approach by Thilo Stadelmann and Bernd Freisleben
- Changing timbre and phrase in existing musical performances as you like: manipulations of single part using harmonic and inharmonic models by Naoki Yasuraoka, Takehiro Abe, Katsutoshi Itoyama, Toru Takahashi, Tetsuya Ogata, and Hiroshi G. Okuno
- Short-term audio-visual atoms for generic video concept classification by Wei Jiang, Courtenay Cotton, Shih-Fu Chang, Dan Ellis, and Alexander Loui (this was also a best paper candidate)
- Comprehensive query-dependent fusion using regression-on-folksonomies: a case study of multimodal music search by Bingjun Zhang, Qiaoliang Xiang, Huanhuan Lu, Jialie Shen, and Ye Wang
- Interactive background blurring by Chih-Yu Yan, Ming-Chun Tien, and Ja-Ling Wu
- Personal photo album summarization by Pinaki Sinha, Hamed Pirsiavash, and  Ramesh Jain
- MobileTI: a portable tele-immersive system by Wanmin Wu, Raoul Rivas, Ahsan Arefin, Shu Shi, Renata M. Sheppard, Bach D. Bui, and Klara Nahrstedt

Competitions
A major part of ACM Multimedia is competitions. Of course, it is prestigious to receive a best paper award at a conference with this acceptance rate. Therefore, the best paper award candidates (one from each track) are featured in one session. They were:
- Short-term audio-visual atoms for generic video concept classification by Wei Jiang, Courtenay Cotton, Shih-Fu Chang, Dan Ellis, and Alexander Loui
- Visual query suggestion by Zheng-Jun Zha, Linjun Yang, Tao Mei, Meng Wang, and Zengfu Wang (the winner)
- Design and deployment of a hybrid CDN-P2P system for live video streaming: experiences with LiveSky by Hao Yin, Xuening Liu, Tongyu Zhan, Vyas Sekar, Feng Qiu, Chuang Lin, and Hui Zhang, Bo Li
- Understanding near-duplicate videos: a user-centric approach by Mauro Cherubini, Rodrigo de Oliveira, Nuria Oliver

In the open-source competition, multimedia-relevant open-source projects compete for the title. This year, there were five finalists:
- Caliph & Emir: MPEG-7 photo annotation and retrieval by Mathias Lux (the winner)
- jReality: a java library for real-time interactive 3D graphics and audio by Steffen Weißmann, Charles Gunn, Peter Brinkmann, Tim Hoffmann, and Ulrich Pinkall
- xStreamer: modular multimedia streaming by Alexis Rombaut, Nicolas Staelens, Nick Vercammen, Brecht Vermeulen, Piet Demeester
- Music analysis, retrieval and synthesis of audio signals MARSYAS by George Tzanetakis
- TAPESTREA: a new way to design sound by Ananya Misra, Ge Wang, Perry R. Cook

For the first time this year, ACM Multimedia featured the Grand Challenge. It is a set of problems and issues proposed by industry leaders (such as Yahoo!, Google, HP, Nokia, and others), meant to engage the multimedia research community in solving relevant, interesting, and challenging questions about the industry’s two-to-five-year horizon for multimedia. The researchers were encouraged to submit working systems, as well as a short description in response to the challenge to win the Grand Challenge competition. The finalists were asked to pitch their idea and demo their system in exactly 180 seconds, with a 120-second question-and-answer phase. The selection of 14 finalists who, based on this format, presented top-notch ideas in rapid succession created a very colorful and fun event that was attended by virtually the entire conference audience of 450 people. More information about the event can be found here. The complete list of prizewinners can be found here.

Other Events
Larry Rowe was awarded the SIGMM technical achievement award, and gave a very interesting talk on the field of multimedia and making a career in it. Frank Nack hosted a very vivid interactive art program that was not to be missed.

The reception on the second day took place at the Beijing Film Academy. The film school is the largest institution specialized in the tertiary education for film and television production in Asia. The different showcases of both student work and the insight into the labs were not only exciting, but also a beautiful addition to the conference. The conference banquet was held in the historical Grand Ball Room of the Beijing hotel, and was one of the most impressive settings I have ever witnessed for a conference banquet.

In summary, this year's ACM Multimedia showed again that it is a conference that connects top-notch scientific work with fun and creative discussions, art, and show. I am looking forward to the coming years. ACM Multimedia 2010 is being held in Firenze, Italy.

Reviewer’s Report: ISMAR 2009

This guest post on ISMAR 2009 is by Felix G. Hamza-Lup, one of our reviewers and an assistant professor at Armstrong Atlantic State University. He also served as the professional network chair of the International Symposium on Mixed and Augmented Reality (ISMAR) 2009.


ISMAR (www.ismar09.org) is held in North America, Asia, and Europe on a rotating basis. This year, it was held in Orlando, Florida. ACM and IEEE, as well as a set of industrial partners, sponsored the event.

Augmented reality (AR) is the visual augmentation of the real environment with computer-generated images to improve and convey additional information to the user. Mixed reality (MR) represents any augmentation of the real environment, all the way to a complete virtual environment, but excluding it (as illustrated in this figure):
ISMAR

ISMAR 2009 followed three parallel tracks:

Science and Technology covered research sessions on novel user interfaces, motion tracking on mobile devices, human 
factors, and modeling, as well as posters and AR system demonstrations. This
year, there was an increased intereISMAR2st in the development of AR applications in conjunction with mobile devices. Since the computational resources of mobile platforms are now powerful enough, the AR mobile applications market may increase significantly in the next few years, specifically driven by AR games. One of the most interesting demos was the EyePet for the Sony PlayStation, presented at the experiential learning workshop. The game uses a camera to allow a virtual pet to interact with a real user. The computer-generated pet is able to interpret different objects and react to the user’s gestures.

Arts, Media and Humanities covered research sessions on AR in sports, entertainment, and advertising, and on designing for the MR/AR experience. Posters and panel discussions about the applications of AR in the media and arts were also presented.

The Tutorial Track allowed students and participants to learn about state-of-the-art developments in motion tracking, MR/AR programming and experience creation, AR game design, 3D display technologies, and enhancing human performance with MR/AR. 

This year, several excellent keynote speakers presented their projects. Among them, Pattie Maes from MIT Media Lab presented the SixthSense project, and Natasha Tsakos presented her viewpoint on experience creation, blending technology and theater.

 ISMAR 2009 also hosted a tracking competition sponsored by Volkswagen. Participants in the competition had to determine the position of several objects
ISMAR3 in a room guided by specially placed markers. Contestants brought in their own hardware and software tracking systems, and earned bonus points for accuracy and speed. The winner was the Fraunhofer Institute for Computer Graphics Research IGD team, with eight tracked objects in 31:17 minutes with an accuracy of 20.7 mm, for a total of 11 points; the Metaio team followed with six points.

A professional networking group “ISMAR 2009” was set up on LinkedIn.com to keep the research community informed about future ISMAR conferences.

Last photo courtesy of G. Carmichael

Reference:
[1] P. Milgram, H. Takemura, A.Utsumi, F. Kishino. (1994) “Augmented Reality: A class of displays on the reality-virtuality continuum”, Proc. SPIE Vol. 2351, p. 282-292, Telemanipulator and Telepresence Technologies.

Live Blogging at TEDxColumbus

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I was fortunate enough to live-blog at the inaugural TEDxColumbus event this week at the Wexner Center for the Arts on the OSU campus. While all of the talks were interesting, the research of two speakers with a technology focus--Norah Zuniga Shaw and Chrystie Hill--stood out to me.



Zuniga Shaw, assistant professor and directNorah-12-of-29-bw-2or for dance and technology at the OSU Department of  Dance, presented the “Synchronous Objects” choreographic visualization project. The project highlights what can happen when computer scientists collaborate with those in the arts. From my live blog post:

Norah Zuniga Shaw wants us to understand the concept of “counterpoint”—things that don’t seem to have structure really do under the surface. In her “Synchronous Objects” choreographic visualization project ... she and her colleagues worked with William Forsythe to deconstruct once of his dances—One Flat Thing, reproduced—to see what physical thinking might look like displayed visually. His dance incorporates a high degree of difference, with the “dancers constructing a cacophonous structure.” Click here to read the rest.

Hill-large-bw

Hill is a librarian whose work focuses on using technology—especially social networking—to enhance and extend the role of the library in a community. From my live blog post:

In 1999, while attending library school, libraries were rethinking access based on technological advancements. In thinking of the library, she felt there was a disconnect between the community aspect and the reference desk—which she saw as a barrier between herself and the people she wanted to serve. She set out to change this by incorporating community features into the library’s role. Click here to read the rest.



I always like to see interesting examples of technology transforming the way we live and how we think about things. These two speakers highlighted that for me.



Featured in Five: Ned Chapin

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Featured in Five is a monthly section where we pose five questions to a Computing Reviews featured reviewer. Here are the responses from our current featured reviewer, Ned Chapin (InfoSci, Inc., Menlo Park, CA).

Q: What is the most important thing that's happened in computing in the past 10 years?
A:
Making changes to information systems has become increasingly complex, difficult, and costly. Yet left unchanged, information systems can still become worthless.

Q: By the end of your career, where do you think computer science will have taken us? What are you working on that might contribute toward that?
A:
Closer to ubiquitous computer performance, aiding people in most of their self-initiated choices and actions. I try to help in clearing the path to that coming future.

Q: Who is your favorite historical figure? Why?
A:
Leonardo da Vinci, for his versatility and accomplishments in the milieu of his times.

Q: If you weren't working in the computer science field, what would you be doing instead?
A:
Working in some other field of science, such as astrophysics.

Q: What is your favorite type of music?
A:
Vocal jazz, such as from Mel Torme, Ella Fitzgerald, and Johnny Hartman. Among up-and-comers, Jackie Ryan has much promise.

--

Click here to learn more about Ned Chapin, and here to read one of his recent reviews.

Reviewer's Report: SIGGRAPH 2009

This guest post on SIGGRAPH 2009 is by Piyush Kumar, one of our reviewers and an assistant professor at Florida State University.

S2009_logo_clr_center SIGGRAPH--the annual computer graphics conference--was held this year in New Orleans. The SIGGRAPH conference began in 1974, and it and its related conferences have come to be regarded as the world’s premier conferences on graphics. SIGGRAPH is not only known for its high quality of technical paper submissions; it also houses many other interesting and intellectually stimulating sessions like the 3D Animation Festival, keynote speeches, courses on graphics and related areas, exhibitor tech talks, and emerging technology showcases. My summary covers only a miniscule part of SIGGRAPH 2009 that I found interesting. For more information on the event, this is a good starting point.

Keynote Speech: “Playing with Perception,” By Will Wright

WWnew In this fascinating talk, Will Wright—the inventor of SimCity—talked about a variety of things, starting with the cuteness factor of cats and how “cuteness” varied with one’s perception of pictures posted on the Internet. He also discussed information explosion and how the younger generation is more apt at processing this information than older folks. He raised the issue of the delivery of content, and argued that even a phone screen can be sufficient for watching good content, compared to the best 3D displays available.

Primarily, his talk was about how the consumption and production of information are becoming interlinked in new ways that have never before been seen. Overall, it was an extremely thought-provoking and interesting keynote.

Animation Festival

The Computer Animation Festival celebrated its 36th year as an internationally renowned forum for the presentation of the world's most innovative and stimulating computer-generated animated films. The animation festival features animations that are both artistically appealing and technically state of the art. The animations in this festival are usually glimpses of things that will be seen in the near future. There were many intellectually stimulating videos this year. I attended one session of the festival and liked the following videos:

1.     Silhouettes of Jazz: an animation showing different shapes from silhouettes of the same body

2.    Pigeon: Impossible: a comedy about weapon control and a pigeon messing with the remotes

3.     Alma: a ghostly animation that portrays a child who gets stuck inside a doll

4.     Window Pains: another comedy that portrays the pain of Windows users

5.     friends? a comedy portraying a cube’s friendship

      Fight for Kisses: a commercial depicting the fight between fathers and sons for attention

F

Siggraph_anim

Technical Papers

This year, SIGGRAPH accepted 78 out of 439 submissions. In addition, eight papers were conditionally accepted to the journal ACM Transactions on Graphics, with major revisions. The number of submissions was slightly down from last year; the most logical explanation for this is that SIGGRAPH ASIA  is attracting submissions that usually would come to SIGGRAPH. Some of the papers featuring very innovative designs included (from the presentations I could attend):

1.     “Dark Flash Photography”: UV and IR light is flashed to compensate for darkness. This can also decrease the amount of light that the flash has to use to create a well-lit picture.

2.     “SkyFinder”With this method, one can change the sky in a given photograph using an intuitive sky search from free photographs available on the Web.

3.     “Real-time Hand-tracking with a Color Glove”: The use of a specially designed glove allows for accurate hand tracking in real time.

4.     “Deforming Meshes That Split and Merge”: This paper shows how one can handle topology changes when tracking moving surfaces of deformable materials.

5.     “Mixed-integer Quadrangulation”High-quality quadrangulations on meshes using integer programs are automatically generated via this method.

6.     “Single Scattering in Refractive Media with Triangle Mesh Boundaries”: This method handles refraction well while rendering.

7.     “An Efficient GPU-based Approach for Interactive Global Illumination”: This approach contributes toward global illumination and rendering techniques for the games of tomorrow.

Company Exhibits

There were many companies showing new products. Some that captured my attention:

1.     Blender: A free competitor to Maya, which can be scripted in Python.

2.     Autodesk: Had some nice tutorials on their software, including Maya.

3.      Dimension, 3DVIA, envisionTEC, Objet, RedEye ARC, and Shapeways (3D printing companies): Many 3D printing companies, which can print 3D shapes using materials ranging from metals to polymers, were displaying their products.

4.     FusionIO: Had an impressive wall on which movies streamed from a card were shown. This is now possible with most fast PCI-E-based SSD cards.

5.     3dMD: Showed a very high-resolution skin/face scanner for use by doctors.

6.     Schools and job fair: Many schools provided information about their graphics-related programs, and numerous companies were recruiting and interviewing on the spot.


Siggraph_last Many emerging technologies were shown at SIGGRAPH. The one that caught my attention most was the 3D touch sensing device GelSight. It was based on very cheap hardware and could scan micron-level accurate height fields of small objects. The main principle used in this device is simple: When a gel is pressed with an object, it deforms to adapt to the shape. When viewed from below, the gel can be illuminated with lights to calculate the actual depth the gel was pressed. Although it is not clear how to extend this idea to scanning real 3D objects, it’s an interesting concept that can be used to scan small objects with textures that live in 2.5D.

  

 

All in all, SIGGRAPH 2009 was an interesting conference, and I look forward to attending SIGGRAPH 2010 in Los Angeles, CA.

Featured in Five: James Van Speybroeck

Jimvans_crop Featured in Five is a monthly section where we pose five questions to a Computing Reviews featured reviewer. Here are the responses from our current featured reviewer, James Van Speybroeck (St. Ambrose University, Davenport, Iowa).

Q: What is the most important thing that's happened in computing in the past 10 years?
A:
The most significant advance is the entire system of Internet communication. The benefits clearly outweigh all of its problems.

Q: By the end of your career, where do you think computer science will have taken us? What are you working on that might contribute toward that?
A:
I think that computer science will evolve to a point where assessment will be part of our culture. We have to inculcate a strong belief in accountability. The computer should and will be used to make accountability and assessment part of the “fabric of our global DNA.”

Q: Who is your favorite historical figure? Why?
A:
There are really too many to name, but in the area of computers, I think Grace Hopper would be at the forefront.

Q: If you weren't working in the computer science field, what would you be doing instead?
A:
If I were not working in the computer science field, I would definitely be part of health sciences communications. Healthcare is a significant challenge in the US.

Q: What is your favorite type of music?
A:
Classical, opera, some country, Dixieland jazz, standards (a la Frank Sinatra), but never computer-generated music.

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Click here to learn more about James Van Speybroeck, and here to read one of his recent reviews.

Featured in Five: Bernard Kuc

BernardKuc2 Featured in Five is a monthly section where we pose five questions to a Computing Reviews featured reviewer. Here are the responses from our current featured reviewer, Bernard Kuc (Barclays Capital, London, UK).

Q: What is the most important thing that's happened in computing in the past 10 years?
A:
I believe the most important thing has been the dot-com bust. It is this event, more than anything else, that has shifted the focus away from technology and toward people. Computing is changing from something only for experts into a utility for all people. Destructive as the event was, I believe it was a necessity to realign the interests of the industry with those of ordinary people.

Q: By the end of your career, where do you think computer science will have taken us? What are you working on that might contribute toward that?
A:
I believe software and hardware will percolate into virtually everything. All of our actions, our interactions with each other, how we relax and what we do for fun will be enhanced by technology. However, even though a typical household will have more computational power than the entire globe today, it will fit in seamlessly and invisibly around us. Unfortunately, I am not currently contributing to this change.

Q: Who is your favorite historical figure? Why?
A:
Adam Smith. To me he is the father of capitalism and economic freedom. However, I most admire his efforts in promoting free trade. By showing that trade is not a zero sum game, he demonstrated that we can all benefit and gain from trade, increasing net wellbeing globally as well as nationally. 



Q: If you weren't working in the computer science field, what would you be doing instead?
A:
I work at an investment bank, so often I think I would happily transfer into an investment manager role. Making the decisions of where to place our clients’ money is a great responsibility and provides the opportunity to shine in a very competitive environment. However, if I look at my personal track record of investing my own money, the clients should potentially reconsider where they keep their money if I ever do make the transition. With enough introspection, I know that I would not be as happy in any other profession.

Q: What is your favorite type of music?
A:
As embarrassing as it may be to admit, my taste includes most music that is fast, loud and noisy. If I look at my listening habits over the last two decades, they have not matured much since my early teens. General tastes aside, my two favorite artists are “Weird Al” Yankovic and Enya.

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Click here to learn more about Bernard Kuc, and here to read one of his recent reviews.

Featured in Five: Hsun-Hsien Chang

Hsunhsien Featured in Five is a monthly section where we pose five questions to a Computing Reviews featured reviewer. Here are the responses from our current featured reviewer, Hsun-Hsien Chang (Harvard Medical School).

Q: What is the most important thing that's happened in computing in the past 10 years?

A:
Absolutely the emergence of new computing paradigms: quantum computing and bio computing. Modern computers are based on electronic transistors. However, the shrinking size of transistors will bring up quantum effects, which will deteriorate the computers. A solution is to directly exploit quantum mechanics to design computers. Another solution is to learn from the principles of how biomolecules adapt themselves as a computer. These two theoretical solutions have been proposed for years, but practical implementations have a long way to go.

Q: By the end of your career, where do you think computer science will have taken us? What are you working on that might contribute toward that?
A:
I believe computer science will advance all fields. Computer engineers will build more computationally powerful machines, and computer scientists will create faster algorithms. Based on these advancements, people will be able to create much more detailed models to investigate biology, to predict economic trends, to simulate physical phenomena, and to mimic human behavior. My work on the development of bioinformatics tools and the design of novel algorithms will help advance biological understanding.

Q: Who is your favorite historical figure? Why?
A:
Gauss. He was a scientist who impacted a number of fields. His studies nowadays affect not only math, statistics, and physics, but also the social sciences.

Q: If you weren't working in the computer science field, what would you be doing instead?
A:
I would be an investor. Investment is a very interesting, but challenging field. It involves many aspects, such as economics, politics, and math modeling. Even Nobel laureates are unable to create beautiful models to forecast economic trends to guide investment strategies.

Q: What is your favorite type of music?
A:
Classical music, particularly when played by orchestras.

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Click here to learn more about Hsun-Hsien Chang.

Computing Reviews at SLA 2009

We'll be sharing the booth with our sister company Information Express - booth #606 - so please drop by. We have some great things to show you and a fun giveaway!

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